Post by Admin on Sept 12, 2016 6:10:29 GMT
1. Hero Growth
(1) Ultimate Grade Up
[Summary]
- Using Ultimate Grade Up, Heroes with level 70 can grow into higher level
- It will be an extended version of Grade Up or Supreme Awakening (several ingredients will be used at the same time to level up a Hero)
[Effects of Ultimate Grade Up]
<Normal/Rare Hero>
- Character's appearance will change
- Hero's max level will be 80 (Stats and Skill effects will be increased along with the level as well)
<Normal Hero>
- Normal Skill 2 will be added + Some Skill effects will be changed
<Rare Hero>
- Some skill effects will be changed
[Condition and Ingredients]
<Condition>
- Hero should be Lv. 70 (doesn’t have to be Ultimately-Enhanced)
<Ingredients>
- Normal Hero: Ultra Egg X25 + Super Egg X50 + Emblem X200 + Guardian's Eye X200 + 2,000,000 Gold
- Rare Hero: Ultra Egg X50 + Super Egg X100 + Emblem X400 + Guardian's Eye X400 + 4,000,000 Gold
※ Egg and Emblem should be the same Attribute/Faction as the Hero
[Emblem]
- Users can obtain Emblems in Dark Dungeon
- 3 types of Emblem exist, according to the Faction (Pendragon / Saint / Chaos)
[Hero List]
- Ultimate Grade Up update will be gradually introduced to the game
- Every month, 2~3 Heroes will be updated to become available for Ultimate Grade Up
- 1st Update: Louis / Elsys
[Ultimate Grade Up - Louis Skill]
- Shooting Skill
Normal Skill 2 <Dragon's Strike>: newly added
Attacks enemies every 2 secs with left hand containing Dragon's Power. Deals a total of 5000% damage (+10000% damage against bosses)
- Arena Skill
Normal Skill 2 <Dragon's Strike>: newly added
25% chance to fire Dragon's Energy dealing 150% damage to 4 random enemies
- Super Arena Skill
Normal Skill 2 <Dragon's Strike> : newly added
Fires Dragon's Energy to 4 random enemies and deals 150% damage (Reusable Turns: 5, Mana used: 7)
- Special Skill
Before: +25% damage against bosses from Boss Battle and Raid of entire team
After Update: +50% damage against bosses from Boss Battle and Raid
- Tag Skill <Bladestorm>: changed
Before: Throws a massive volley of swords dealing 480% damage to all enemies
After Update: Throws a massive volley of swords dealing 3000% damage to all enemies
[Ultimate Grade Up Elsys Skill]
- Shooting Skill
Normal Skill 2 <Complete Freezing>: newly added
When battle begins, freezes an enemy of random row
- Arena Skill
Normal Skill 2 <Complete Freezing>: newly added
25% chance to freeze 1 enemy dealing 400% damage, 100% chances to freeze the enemy
Tag Skill <Frosty Storm>: changed
Deal 100% damage to all enemies with a frost storm, 35% chance to cause freezing
- Super Arena Skill
Normal Skill 2 <Complete Freezing>: newly added
Freeze 1 enemy and deal 400% damage, 100% chances to cause freezing (Reusable Turns: 4, Mana Used: 8)
Tag Skill <Frosty Storm>: changed
Deal 100% damage to all enemies with a frost storm, 35% chance to cause freezing (Reusable Turns: 4, Mana Used: 6)
(2) Ultimate Enhancement
[Summary]
- Using Ultimate Enhancement, Heroes with level 65 or above can be enhanced more than +5
- It will be an extended version of Enhancement (ingredients can be used bit by bit to increase EXP gradually)
[Effect of Ultimate Enhancement]
- Heroes can be Enhanced up to +8 (Hero's basic stats will be increased as well)
[Condition and Ingredients]
<Condition>
- Hero should be Lv. 65 or above (A Supreme-Awakened Hero can be Ultimately-Enhanced right away)
<Ingredients>
- Enhance Stone x N + 6★ Hero x 1 (Ultimate/Supreme Awakened Heroes can be used) + Gold
(Only 1 ingredient Hero can be used per Ultimate Enhancement)
- The number of needed Enhance Stone will be decided according to how many times the ingredient Hero has been Awakened
※ Enhance Stone and ingredient Hero should be the same Attribute as the Hero to be Ultimate-Enhanced
+5 → +6
Ingredient Hero with 0 Ultimate Awakening = Enhance Stone X5 needed
Ingredient Hero with 1 Ultimate Awakening = Enhance Stone X10 needed
Ingredient Hero with 2 Ultimate Awakenings = Enhance Stone X15 needed
Ingredient Hero with 3 Ultimate Awakenings = Enhance Stone X20 needed
Ingredient Hero with 4 Ultimate Awakenings = Enhance Stone X25 needed
Ingredient Hero with 5 Ultimate Awakenings = Enhance Stone X30 needed
Supreme-Awakened Ingredient Hero = Enhance Stone X35 needed
+6 → +7
Ingredient Hero with 0 Ultimate Awakening = Enhance Stone X10 needed
Ingredient Hero with 1 Awakening = Enhance Stone X20 needed
Ingredient Hero with 2 Awakenings = Enhance Stone X30 needed
Ingredient Hero with 3 Awakenings = Enhance Stone X40 needed
Ingredient Hero with 4 Awakenings = Enhance Stone X50 needed
Ingredient Hero with 5 Awakenings = Enhance Stone X60 needed
Supreme-Awakened Ingredient Hero = Enhance Stone X70 needed
+7 → +8
Ingredient Hero with 0 Awakening = Enhance Stone X15 needed
Ingredient Hero with 1 Awakening = Enhance Stone X30 needed
Ingredient Hero with 2 Awakenings = Enhance Stone X45 needed
Ingredient Hero with 3 Awakenings = Enhance Stone X60 needed
Ingredient Hero with 4 Awakenings = Enhance Stone X75 needed
Ingredient Hero with 5 Awakenings = Enhance Stone X90 needed
Supreme-Awakened Ingredient Hero = Enhance Stone X105 needed
[Enhance Stone]
- Enhance Stone can be obtained in Infinite Dungeon
- It will drop when users clear Boss in Infinite Dungeon Hard Difficulty (in Waves higher than 100)
- It will drop with random chance, but the chance is higher in higher Waves
- 5 types of Enhance Stone exist, according to the Attribute (Fire / Water / Wood / Dark / Light)
[EXP]
- EXP needed to Enhance Heroes is as follows (Ex: EXP needed to become 6+ from 5+)
+5 → +6 = 23040 EXP
+6 → +7 = 31360 EXP
+7 → +8 = 40960 EXP
- EXP each ingredient Hero has is as follows
<Normal Hero>
Lv.1 = 3840
Lv.45 = 5760
Ingredient Hero with 1 Ultimate Awakening = 11520
Ingredient Hero with 2 Ultimate Awakenings = 17280
Ingredient Hero with 3 Ultimate Awakenings = 23040
Ingredient Hero with 4 Ultimate Awakenings = 28800
Ingredient Hero with 5 Ultimate Awakenings = 34560
Supreme-Awakened Ingredient Hero = 40320
<Rare Hero>
Lv.1 = 7680
Lv.45 = 11520
Ingredient Hero with 1 Ultimate wakening = 23040
Ingredient Hero with 2 Ultimate Awakenings = 34560
Ingredient Hero with 3 Ultimate Awakenings = 46080
Ingredient Hero with 4 Ultimate Awakenings = 57600
Ingredient Hero with 5 Ultimate Awakenings = 69120
Supreme-Awakened Ingredient Hero = 80640
[Gold]
- The amount of needed Gold will increase according to Grade/Level of Hero to be Enhanced and the number of ingredients to be used
2. Dark Dungeon
(1) Summary
- It's a new Dungeon where Super Arena's battle rules are applied
- In Dark Dungeon, users can obtain ingredients needed for Ultimate Grade Up
(2) Entry Rule
- Users can enter Dark Dungeon once per day
- Users with account level 20 or above can enter Dark Dungeon
(3) Dungeon Type
- 3 types of dungeon exist, according to the Faction (Pendragon / Saint Dungeon / Chaos) (Dungeons will open in turns / Once opened, it will be available for 24 hours)
- Each dungeon has 6 difficulties (Easy → Normal → Hard 1 → Hard 2 → Hell 1 → Hell 2)
- Each difficulty has 9 stages
[Dungeon Clear]
- Success: When 9 stages are all cleared
- Failure: When a dungeon is closed because the time is over (There won't be a failure message even when every Hero is dead)
[Usable Heroes]
- Any 6★ Hero with level 45 or above can be used (Including Heroes obtained from Draw tickets)
- Users can put a friend's hero in the team (available once per day)
(4) Stages
Stage 1: Fixed deck (similar to Arena Friendly Battle deck)
Stage 2: Fixed deck
Stage 3: Other user's Arena deck
Stage 4: Fixed deck
Stage 5: Fixed deck
Stage 6: Other user's Arena deck / Reward: Ultimate Grade Up ingredient (except for Easy difficulty)
Stage 7: Fixed deck
Stage 8: Fixed deck
Stage 9: Fixed deck / Reward: Ultimate Grade Up ingredient
- Battle Rules: Same as Super Arena's
- Stage Clear: when every enemy is dead
- Received damage will remain after clearing a stage
(Ex: If two of the Heroes were dead and HP of three others were decreased in half in stage 1, it will remain the same in stage 2)
- Stage Failure: when player's Heroes are all dead
- The received damage will remain after Stage failure
(Ex: If two of the Heroes were dead and HP of three others were decreased in half in stage 1, it will remain the same when users try stage 1 again)
- Retreat
Users can Retreat while playing a battle
When users Retreat, things will go back to previous status before the battle has started
Used Wings cannot be refunded
(5) Other Features of Dark Dungeon
- If users enter other contents or close the app while playing Dark Dungeon, the progress will be saved and users will be able to proceed from where it has stopped when re-enter the dungeon (However, it will be reset when dungeon is closed after 24 hours from its opening)
- Heroes being used in Dark Dungeon can be used in other contents
- Users can enhance/level up Heroes being used in Dark Dungeon and can change any equipped Runes of the Heroes (the changed stat will be applied from the next battle)
- HP of Heroes in Dark Dungeon will be shown in %
- Any HP changes will be shown in %
3. Raid Reward System Changed
(1) Normal Raid & Summoned Raid Reward System Changed
- New Accumulated Damage Reward Added: Reward will be given when users give 10/20/30% of damage to the Raid Boss (assuming Raid Boss's max HP is 100%)
- Grade of Treasure Chests will be increased to 30 from 15
- When rewards are overlapped, users will receive the highest reward among them (same as before)
(Ex: When a Raid discoverer has killed the Boss alone, the user will be eligible for several rewards; Discover Reward / Participation Reward / Rank Reward (1st) / Accumulated Damage Reward (30%). Since Accumulated Damage Reward is the highest reward, only this will be given to the user)
[New Accumulated Damage Reward]
- 30% or above: Treasure Chest X1 (grade of the chest = Raid Boss's level X 2 (rounded)
- 20% ~ 29.9%: Treasure Chest X1 (grade of the chest = Raid Boss's level X 1.5 (rounded)
- 10% ~ 19.9%: Treasure Chest X1 (grade of the chest = Raid Boss's level)
(2) World Raid Reward System Changed
[New Accumulated Damage Reward]
200000 ~ 3749999: Grade 3 Treasure Chest
3750000 ~ 7499999: Grade 6 Treasure Chest
7500000 ~ 14999999: Grade 9 Treasure Chest
15000000 ~ 29999999: Grade 12 Treasure Chest
30000000 ~ 59999999: Grade 15 Treasure Chest
60000000 ~ 119999999: Grade 18 Treasure Chest
120000000 ~ : Grade 21 Treasure Chest
4. Changes & Improvement
(1) Guild Invitation - Recommended User Improved
- Previously, Recommended User list showed users who have similar level as Guild Leader's level, making it difficult to find any users with lower levels
- Before: 12 users with ±5 level (compared to Guild Leader's level)
- After Update: It will be ±7 and when there are not enough people, newly joined users will be added in the list
- Previously, Last Login times of Recommended Users were 5, 9, 14, 91 days. But the date was too long that it was meaningless
- Before: 5, 9, 14, 91 days
- After Update: Users who haven’t logged in more than 6 days won’t show up in the list
(2) Costume Name Application
- Some Costumes’ names weren't normally applied after changing Hero’s Costume
- After Update: Costumes’ names will show normally
(3) Tutorial
- Explanation on Raid Summon will be included in Special Dungeon tutorial
(4) Guild War Replay
- There has been a bug which caused wrong W/L to be shown in Guild War Replay
- The bug has been corrected, and as a result, now users can see Replay of Guild War that happened right before the current season
(Ex: When current Season is 6, users can see Replay of Season 5 only and when it comes to season 4, users can only check the battle result, not Replay)